See How Physics-Heavy Sim BeamNG Has Evolved in New Videos
Cars

See How Physics-Heavy Sim BeamNG Has Evolved in New Videos



BeamNG is not the only new indie driving game that tries to steer away from stale old clichés and tries to go its own way. So far, its developers have concentrated solely on making the physics engine produce realistic vehicle behavior and crash damage, before proceeding to try and find something to do with it all…
Read more »




- Trackmania Turbo Gameplay Sneak Peek Shows All-new Features
Overtly arcade racing titles were successful because their exaggerated physics, coupled with the usually effect-laden, colorful graphics and the simple fun they offered. The genre has moved on and this is reflected by the latest game in a long-running...

- Favorite Style Of Racing Game: Sim, Arcade Or A Mix Of Both? [w/poll]
Undoubtedly common among racing and driving game developers is the dilemma of where to take their next creation’s physics engine. This is probably the single most important decision they’ll make, regardless of it being a new title, sequel...

- Dirt Rally Announces Codemasters’ Switch To Hardcore Simulations
Pretty much all of the games in Codemasters’ Dirt series have been fun-focused games with more emphasis on realistic-looking damage than actual driving physics. Don’t get me wrong, those games were great, but there was a very strong simulation...

- New The Crew Trailer Says "you’ll Never Drive Alone"
The plan is to make the upcoming open world driving/racing game The Crew a deeply social experience – it really is the name of the game here, literally; Driveclub wants to make sure you’re aware of this solely by reading its title, as well,...

- Upcoming Title "next Car Game" Is Shaping Up Nicely [w/videos]
Last time we showed the future gaming title Next Car Game was in January, when the developers were still ironing bugs out of the physics engine. All they had imported ingame at that time was a physics engine test area and a demolition derby ring; now...



Cars








.